1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
// This file is part of Substrate. // Copyright (C) 2017-2021 Parity Technologies (UK) Ltd. // SPDX-License-Identifier: Apache-2.0 // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //! Primitives for Substrate Proof-of-Work (PoW) consensus. #![cfg_attr(not(feature = "std"), no_std)] use sp_std::vec::Vec; use sp_runtime::ConsensusEngineId; use codec::Decode; /// The `ConsensusEngineId` of PoW. pub const POW_ENGINE_ID: ConsensusEngineId = [b'p', b'o', b'w', b'_']; /// Type of seal. pub type Seal = Vec<u8>; /// Define methods that total difficulty should implement. pub trait TotalDifficulty { fn increment(&mut self, other: Self); } impl TotalDifficulty for sp_core::U256 { fn increment(&mut self, other: Self) { let ret = self.saturating_add(other); *self = ret; } } impl TotalDifficulty for u128 { fn increment(&mut self, other: Self) { let ret = self.saturating_add(other); *self = ret; } } sp_api::decl_runtime_apis! { /// API necessary for timestamp-based difficulty adjustment algorithms. pub trait TimestampApi<Moment: Decode> { /// Return the timestamp in the current block. fn timestamp() -> Moment; } /// API for those chains that put their difficulty adjustment algorithm directly /// onto runtime. Note that while putting difficulty adjustment algorithm to /// runtime is safe, putting the PoW algorithm on runtime is not. pub trait DifficultyApi<Difficulty: Decode> { /// Return the target difficulty of the next block. fn difficulty() -> Difficulty; } }