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// This file is part of Substrate. // Copyright (C) 2019-2021 Parity Technologies (UK) Ltd. // SPDX-License-Identifier: Apache-2.0 // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //! Traits and associated utilities for scheduling dispatchables in FRAME. use codec::{Codec, Decode, Encode, EncodeLike}; use sp_runtime::{DispatchError, RuntimeDebug}; use sp_std::{fmt::Debug, prelude::*}; /// Information relating to the period of a scheduled task. First item is the length of the /// period and the second is the number of times it should be executed in total before the task /// is considered finished and removed. pub type Period<BlockNumber> = (BlockNumber, u32); /// Priority with which a call is scheduled. It's just a linear amount with lowest values meaning /// higher priority. pub type Priority = u8; /// The dispatch time of a scheduled task. #[derive(Encode, Decode, Copy, Clone, PartialEq, Eq, RuntimeDebug)] pub enum DispatchTime<BlockNumber> { /// At specified block. At(BlockNumber), /// After specified number of blocks. After(BlockNumber), } /// The highest priority. We invert the value so that normal sorting will place the highest /// priority at the beginning of the list. pub const HIGHEST_PRIORITY: Priority = 0; /// Anything of this value or lower will definitely be scheduled on the block that they ask for, even /// if it breaches the `MaximumWeight` limitation. pub const HARD_DEADLINE: Priority = 63; /// The lowest priority. Most stuff should be around here. pub const LOWEST_PRIORITY: Priority = 255; /// A type that can be used as a scheduler. pub trait Anon<BlockNumber, Call, Origin> { /// An address which can be used for removing a scheduled task. type Address: Codec + Clone + Eq + EncodeLike + Debug; /// Schedule a dispatch to happen at the beginning of some block in the future. /// /// This is not named. fn schedule( when: DispatchTime<BlockNumber>, maybe_periodic: Option<Period<BlockNumber>>, priority: Priority, origin: Origin, call: Call, ) -> Result<Self::Address, DispatchError>; /// Cancel a scheduled task. If periodic, then it will cancel all further instances of that, /// also. /// /// Will return an error if the `address` is invalid. /// /// NOTE: This guaranteed to work only *before* the point that it is due to be executed. /// If it ends up being delayed beyond the point of execution, then it cannot be cancelled. /// /// NOTE2: This will not work to cancel periodic tasks after their initial execution. For /// that, you must name the task explicitly using the `Named` trait. fn cancel(address: Self::Address) -> Result<(), ()>; /// Reschedule a task. For one-off tasks, this dispatch is guaranteed to succeed /// only if it is executed *before* the currently scheduled block. For periodic tasks, /// this dispatch is guaranteed to succeed only before the *initial* execution; for /// others, use `reschedule_named`. /// /// Will return an error if the `address` is invalid. fn reschedule( address: Self::Address, when: DispatchTime<BlockNumber>, ) -> Result<Self::Address, DispatchError>; /// Return the next dispatch time for a given task. /// /// Will return an error if the `address` is invalid. fn next_dispatch_time(address: Self::Address) -> Result<BlockNumber, ()>; } /// A type that can be used as a scheduler. pub trait Named<BlockNumber, Call, Origin> { /// An address which can be used for removing a scheduled task. type Address: Codec + Clone + Eq + EncodeLike + sp_std::fmt::Debug; /// Schedule a dispatch to happen at the beginning of some block in the future. /// /// - `id`: The identity of the task. This must be unique and will return an error if not. fn schedule_named( id: Vec<u8>, when: DispatchTime<BlockNumber>, maybe_periodic: Option<Period<BlockNumber>>, priority: Priority, origin: Origin, call: Call, ) -> Result<Self::Address, ()>; /// Cancel a scheduled, named task. If periodic, then it will cancel all further instances /// of that, also. /// /// Will return an error if the `id` is invalid. /// /// NOTE: This guaranteed to work only *before* the point that it is due to be executed. /// If it ends up being delayed beyond the point of execution, then it cannot be cancelled. fn cancel_named(id: Vec<u8>) -> Result<(), ()>; /// Reschedule a task. For one-off tasks, this dispatch is guaranteed to succeed /// only if it is executed *before* the currently scheduled block. fn reschedule_named( id: Vec<u8>, when: DispatchTime<BlockNumber>, ) -> Result<Self::Address, DispatchError>; /// Return the next dispatch time for a given task. /// /// Will return an error if the `id` is invalid. fn next_dispatch_time(id: Vec<u8>) -> Result<BlockNumber, ()>; }