Struct sc_sync_state_rpc::LightSyncState [−][src]
pub struct LightSyncState<Block: BlockT> { pub finalized_block_header: <Block as BlockT>::Header, pub babe_epoch_changes: EpochChangesFor<Block, Epoch>, pub babe_finalized_block_weight: BabeBlockWeight, pub grandpa_authority_set: AuthoritySet<<Block as BlockT>::Hash, NumberFor<Block>>, }
Expand description
Hardcoded infomation that allows light clients to sync quickly.
Fields
finalized_block_header: <Block as BlockT>::Header
The header of the best finalized block.
babe_epoch_changes: EpochChangesFor<Block, Epoch>
The epoch changes tree for babe.
babe_finalized_block_weight: BabeBlockWeight
The babe weight of the finalized block.
The authority set for grandpa.
Trait Implementations
Auto Trait Implementations
impl<Block> RefUnwindSafe for LightSyncState<Block> where
<Block as Block>::Hash: RefUnwindSafe,
<Block as Block>::Header: RefUnwindSafe,
<<Block as Block>::Header as Header>::Number: RefUnwindSafe,
impl<Block> Send for LightSyncState<Block>
impl<Block> Sync for LightSyncState<Block>
impl<Block> Unpin for LightSyncState<Block> where
<Block as Block>::Hash: Unpin,
<Block as Block>::Header: Unpin,
<<Block as Block>::Header as Header>::Number: Unpin,
impl<Block> UnwindSafe for LightSyncState<Block> where
<Block as Block>::Hash: RefUnwindSafe + UnwindSafe,
<Block as Block>::Header: UnwindSafe,
<<Block as Block>::Header as Header>::Number: RefUnwindSafe + UnwindSafe,
Blanket Implementations
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T: Any,
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