Enum pallet_uniques::pallet::Event[][src]

pub enum Event<T: Config<I>, I: 'static = ()> {
Show variants Created(T::ClassId, T::AccountId, T::AccountId), ForceCreated(T::ClassId, T::AccountId), Destroyed(T::ClassId), Issued(T::ClassId, T::InstanceId, T::AccountId), Transferred(T::ClassId, T::InstanceId, T::AccountId, T::AccountId), Burned(T::ClassId, T::InstanceId, T::AccountId), Frozen(T::ClassId, T::InstanceId), Thawed(T::ClassId, T::InstanceId), ClassFrozen(T::ClassId), ClassThawed(T::ClassId), OwnerChanged(T::ClassId, T::AccountId), TeamChanged(T::ClassId, T::AccountId, T::AccountId, T::AccountId), ApprovedTransfer(T::ClassId, T::InstanceId, T::AccountId, T::AccountId), ApprovalCancelled(T::ClassId, T::InstanceId, T::AccountId, T::AccountId), AssetStatusChanged(T::ClassId), ClassMetadataSet(T::ClassIdBoundedVec<u8, T::StringLimit>, bool), ClassMetadataCleared(T::ClassId), MetadataSet(T::ClassId, T::InstanceIdBoundedVec<u8, T::StringLimit>, bool), MetadataCleared(T::ClassId, T::InstanceId), Redeposited(T::ClassIdVec<T::InstanceId>), AttributeSet(T::ClassIdOption<T::InstanceId>, BoundedVec<u8, T::KeyLimit>, BoundedVec<u8, T::ValueLimit>), AttributeCleared(T::ClassIdOption<T::InstanceId>, BoundedVec<u8, T::KeyLimit>), // some variants omitted
}
Expand description

The event emitted by this pallet.

Variants

Created(T::ClassId, T::AccountId, T::AccountId)

An asset class was created. [ class, creator, owner ]

ForceCreated(T::ClassId, T::AccountId)

An asset class was force-created. [ class, owner ]

Destroyed(T::ClassId)

An asset class was destroyed. [ class ]

Issued(T::ClassId, T::InstanceId, T::AccountId)

An asset instace was issued. [ class, instance, owner ]

Transferred(T::ClassId, T::InstanceId, T::AccountId, T::AccountId)

An asset instace was transferred. [ class, instance, from, to ]

Burned(T::ClassId, T::InstanceId, T::AccountId)

An asset instance was destroyed. [ class, instance, owner ]

Frozen(T::ClassId, T::InstanceId)

Some asset instance was frozen. [ class, instance ]

Thawed(T::ClassId, T::InstanceId)

Some asset instance was thawed. [ class, instance ]

ClassFrozen(T::ClassId)

Some asset class was frozen. [ class ]

ClassThawed(T::ClassId)

Some asset class was thawed. [ class ]

OwnerChanged(T::ClassId, T::AccountId)

The owner changed [ class, new_owner ]

TeamChanged(T::ClassId, T::AccountId, T::AccountId, T::AccountId)

The management team changed [ class, issuer, admin, freezer ]

ApprovedTransfer(T::ClassId, T::InstanceId, T::AccountId, T::AccountId)

An instance of an asset class has been approved by the owner for transfer by a delegate. [ class, instance, owner, delegate ]

ApprovalCancelled(T::ClassId, T::InstanceId, T::AccountId, T::AccountId)

An approval for a delegate account to transfer the instance of an asset class was cancelled by its owner. [ class, instance, owner, delegate ]

AssetStatusChanged(T::ClassId)

An asset class has had its attributes changed by the Force origin. [ class ]

ClassMetadataSet(T::ClassIdBoundedVec<u8, T::StringLimit>, bool)

New metadata has been set for an asset class. [ class, data, is_frozen ]

ClassMetadataCleared(T::ClassId)

Metadata has been cleared for an asset class. [ class ]

MetadataSet(T::ClassId, T::InstanceIdBoundedVec<u8, T::StringLimit>, bool)

New metadata has been set for an asset instance. [ class, instance, data, is_frozen ]

MetadataCleared(T::ClassId, T::InstanceId)

Metadata has been cleared for an asset instance. [ class, instance ]

Redeposited(T::ClassIdVec<T::InstanceId>)

Metadata has been cleared for an asset instance. [ class, successful_instances ]

AttributeSet(T::ClassIdOption<T::InstanceId>, BoundedVec<u8, T::KeyLimit>, BoundedVec<u8, T::ValueLimit>)

New attribute metadata has been set for an asset class or instance. [ class, maybe_instance, key, value ]

AttributeCleared(T::ClassIdOption<T::InstanceId>, BoundedVec<u8, T::KeyLimit>)

Attribute metadata has been cleared for an asset class or instance. [ class, maybe_instance, key, maybe_value ]

Trait Implementations

Returns a copy of the value. Read more

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If possible give a hint of expected size of the encoding. Read more

Convert self to an owned vector.

Convert self to a slice and then invoke the given closure with it.

Calculates the encoded size. Read more

Performs the conversion.

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

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Performs the conversion.

Cast reference.

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Use with care! Same as self.to_subset but without any property checks. Always succeeds.

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

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